Trade
Trades and Gathering Crafts are those skills which a character knows that may or may not have an in-game effect. This is often resolved by the Story team or Staff members. These skills are the filler between Lores and Production skills.All Trade and Craft Skills may be purchased in Ranks up to five (5). Thus, someone with the Mining skill could purchase that skill five (5) times. If a use for the knowledge they have comes up, they might gather more information on a mineral deposit than someone who had only purchased the skill once and was thus at Mining rank one (1)
Rank 1 = 2 Crowns Rank 2 = 5 Crowns Rank 3 = 9 Crowns Rank 4 = 14 Crowns Rank 5 = 20 Crowns
Note: Staff may alter the availability of crowns and/or tags based on in game events. Mine collapse, drought, etc.
For "Trade Skills" These skills do not allow for pulls to gather materials but can draw Crowns at a fixed rate. They may also be useful in other situations, though not generally against other players, at staff discretion. These skills are often great background skills to flesh out the history of a character.
If you want to sell something in play (phys reps, real world items, etc), you must have a relevant skill to justify selling for crown. If a production skill or craft skill is your justifying skill, you can claim that you created the item. If you are using the "Merchant" skill as your justifying skill, you need to ensure you are roleplaying as a "reseller" rather than as a maker.