Occasionally, Mythic Adventures will have what are referred to as Volunteer Days. These days can be anything from a work day at the mythic site, working the Mythic Adventures Dungeon at Metrocon, or even participating in a Mythic sponsored charity event, such as the Halloween Trick Or Treat event. In addition to any EXP chits that are offered for working these events, you can also gain a Volunteer Credit.
Typically a Volunteer Credit is awarded after 5 consecutive hours volunteered during the course of a day at an event. Usually you can only earn a single credit a day, so pulling a 10 hour shift will not grant you 2 credits. Additional credits may be awarded on a case by case basis, and is up to the discretion of the member of staff who is organizing the volunteer event.
Players may "bank" item credits to save up for a larger purchase. However, only 10 Item Credits may be banked at a time. In instances in which a player may acquire more than 10 credits, a limited opportunity to spend those excess credits may be given.
Purchases
If you would like to make an item credit purchase, send in an email to mythicxpstore@gmail.com.
Items
There are many options available for cashing in your item credits. Below you can find some specialty items that are available.
Lesser - 1 Item Credit (each)
- Upgrade a Lesser Item Credit item from a prior year to its Minor version.
- 1 Master, 1 Journeyman, and 1 Apprentice Recipe from those available in the Book
- Common GM 1 Recipe
- Contact the Research Team for a list of common recipes for a given production
- Common Level 1 Ritual
- Prepare Ritual Area, Ward, Consecreate Area, Proscribe, Invest Being (Terrestrial or Ethereal), Create Skeleton, Create Zombie, Zone of Decay, Pathways of the Ent
- -1 DR Broach
- -5 {Specific} Element DR
- Corrpution, Light, Darkness, Poison, Acid, Fire, Lightning, Earth, Ice
- +1 STR Broach
- +5 Elemental Direct Damage Spell Damage
- Heal, Cure, Cause, Inflict, Fire, Ice, Lightning, Stone, Body, Magic
- Parry Pendant
- Evade Pendant
- Shield Block Pendant
- Resist Pendant
- Disease, Charm, Fire, Ice, Lightning, Stone
- Material Components for a GM1 Ring, Broach, or Talisman and the Consecrate Item Ritual.
Minor - 2 Credits (each)
- Upgrade a Minor item credit item from a prior year to its Moderate form.
- Common GM2 Recipe
- Contact the Research Team for a list of common recipes for a given production
- Common Level 2 Ritual
- Elemental Awakening, Striker vs Lesser Lore, Elemental Enchant, Lesser Enchant (Terrestrial or Ethereal), Disrupt the Weave (Terrestrial or Ethereal), Create Ghoul, Create Wraith, Primal Armor, Wrack, Tyranical Vim, Cleanse
- -2 DR Broach
- -10 Elemental {Specific} Talisman
- Corruption, Light, Darkness, Poison, Acid, Fire, Lightning, Earth, Ice
- -5 DR vs Elemental Broach
- +2 STR Broach
- +5 Augment Talisman
- Elemental, Healing, Harming
- +10 {Specific Tagline} Damage Talisman
- Heal, Cure, Cause, Inflict, Fire, Ice, Lightning, Stone, Body, Magic
- +1 Str, -1DR Broach
- Shield Bash Pendant
- Dodge Pendant
- Critical Strike Pendant
- Resolute Defense Pendant
- Resist Pendant
- Metabolic, Mind Affecting, Elemental, Corruption/Darkness, Healing/Light, Order/Purity, Death, Arcanist, Celestial, Elemental, Toxin, Confining, Destruction
- Material Components for a GM1 Staff or Scepter and the Consecrate Item Ritual
Moderate - 4 Credits (each)
- Common GM3 Recipe
- Contact the Research Team for a list of common recipes for a given production
- Common Level 3 Ritual
- Enchant Weapon, Seal Magic, Minor Enchantment, Empower Construct, Soul Siphon, Consecreate Item, Vitality, Minor Enchantment (Terrestrial or Ethereal), Daybreak
- -3 DR Broach
- -15 {Specific} Element DR Broach
- Corruption, Light, Darkness, Poison, Acid, Fire, Lightning, Earth, Ice
- -10 DR vs Elemental Broach
- +3 STR Broach
- +15 Augment Talisman
- Heal, Cure, Cause, Inflict, Fire, Ice, LIghtning, Stone
- +10 Augment Effect Talisman
- Elemental, Healing, Harming
- +5 Direct Damage Spell Damage
- Cheat Death Pendant
- Riposte Pendant
- Assassinate Pendant
- Resist Pendant
- Planar Magics, Undead Magics, Goblinoid Magics, vs Lore Creature
Major - 8 Credits (each)
- Common Level 4 Ritual
- Greater Striker vs Lore Creature, Imbue Element, Commune with Nature, Domination, Tyrannical Vigor, Anchor
- Common Level 4 Recipe
- Contact the Research Team for a list of common recipes for a given production
5 Credits
For 5 Item Credits, there is an option to work with staff to create a custom item. This will be a conversation to create an item are currently, and probably will always be, limited to +3/GM3 level items. Additional items will need to be obtained through the in game item creation system.
Guidelines
Your item will start as a GM3 level item. This will come with whatever enchantment slots may or may not exist for an item of that level. For example, a GM3 weapon will have 3 enchantment slots available, while a GM3 specialty armor will have 0.
Each empty enchantment slot must be filled before any add ons may be added to the item. Item Credit staff will work with you to guide you towards available rituals, as there is a limit to the level of ritual available for 5 item credits. Note: all slots must be filled before a player is allowed to add additional rituals or enchantment slots.
For the cost of 1 item credit, an additional enchantment slot may be added to the item.
For the cost of 1 item credit, a ritual can be added to a newly opened enchantment slot.
For the cost of 1 item credit, a ritual may be "upgraded" to a more powerful version of that ritual. Note: if an upgraded ritual requires additional slots, those slots must be purchased and be unfilled in order to upgrade. An upgraded ritual that requires additional enchantment slots cannot be upgraded to a basic 5-credit item, even by expending a credit. All enchantment slots must be filled in order to create the base 5 credit item.
An "enhanced/upgraded" 5+ item credit item must be completed all at once. You cannot create a 5 credit custom item and then later upgrade or enhance it through the use of additional credits.
Example 5 credit items.
- +3 Longsword with the Elemental tagline and Lesser Soulbound.
- A GM3 specialty armor such as Defense Leathers or Fire Chain.
- A GM3 unbreakable shield with Lesser Soulbond and 2 Resolute Defenses.
- A GM3 item that gives a bonus to ritual success.
Example of a 5+ credit item "enhancment/upgrade" progress.
The following is an example of a 7 credit item.
- Create a 5 credit item.
- GM3 +3 Longsword
- Enchanted
- Defender
- Lesser Soulbound
- Spend a Credit to add a new enchantment slot.
- Spend a credit to upgrade the Lesser Soulbound ritual to the Greater Soulbound ritual