Apprentice Weaponsmith

Category: Production

Prerequisites: Blacksmithing, Read & Write

This skill allows the character to begin to learn the basics of Weaponsmithing. It is a basic skill needed to purchase Weaponsmithing Levels one (1) through ten (10).

The Apprentice can create any Apprentice recipe that they learn and can also use up to any Journeyman recipe they may come across in its finished form.

An Apprentice gains one (1) production point for every Level of Weaponsmithing they have attained. For example, an Apprentice Weaponsmith with Weaponsmithing Level 7 would have seven (7) production points which to create any Apprentice recipe he or she knows.

This skill will allow the Weaponsmith to know what a written Apprentice recipe is, as well as what the use of any finished product is.

With this skill, the character can determine the status of a target’s weapon by placing a hand or packet on the shoulder of the target creature and stating “Weapon Check”. In this manner, the character can determine if a weapon has been rusted or if it is enhanced or even enchanted. This ability will not count weapon bonuses gained through magical means such as a Blade of Strife spell.

A Weaponsmith can also tell if a Weapon has been enhanced, such as if it has been reinforced or has a damage enhancement of some type through Weaponsmithing, (i.e. A Weaponsmith can tell a Dwarven Shortsword +3 is a crafted Dwarven weapon which calls addition damage over its normal base).

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 5
Cavaliers: 5
Marauders: 5
Knight of Valor: 5
Knight of Strife: 5
Knight of Darkness: 5
Rangers: 5
Avenger: 5
Sentinel: 5
Vagabond: 5
Duelist: 5
Rogue: 5
Apothecary: 5
Tinkerer: 5
Smith: 3
Magi: 5
Sorcerer: 5
Artificer: 5
Squire: 5

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