Artificer

Academia sometimes means leaving the outside world to its own devices while the scholar quietly experiments and gathers unto him/herself as much information and knowledge as possible.

Let others rush to fight with sword and shield, yours is the ability they need to enchant those items. Allow the Magi and the Sorcerer to think they have mastered magic; neither can compete with the Artificer’s knowledge of the true potential of Ritual magic.

You create, you can destroy, you summon and conjurer things from the thin air to do your bidding. This is the true nature of magic; this is what an Artificer does.

Historically similar to the other Scholars, but with a bent toward finding hidden knowledge, many liken them to monks or freemasons for examples.

Hit Points: 2 per level up to 40 (adjusted by race)

Maximum Armor: 20

Maximum Weapon Damage: +3 (three)

Max Backstab Damage: +3 (three)

Maximum Strength: +1 (one) adjusted by race

Primary Magic:
  • Learning Format: 6
  • Max Column: 12
Secondary Magic:
  • Learning Format: 5
  • Max Column: 10
Tertiary Magic:
  • Learning Format: 4
  • Max Column: 7

Skills