Apothecary

Apothecaries believe that formulas, not magic, will be the rule of the future. Magic is powerful, and it has its place, but one day; soon if they have their way, research will make even more powerful tools than magic.

The choice of playing an Apothecary is one which can truly be a role-playing decision. To play a researcher in a magical world obviously can spawn endless debate and countless opportunities to engage the world around the player. Not only for the player, but for those around him.

Hit Points: 2 per level up to 50 (adjusted by race)

Maximum Armor: 30

Maximum Weapon Damage: +6 (six)

Max Backstab Damage: +6 (six)

Maximum Strength: +1 (one) adjusted by race

Primary Magic:
  • Learning Format: 5
  • Max Column: 5
Secondary Magic:
  • Learning Format: 4
  • Max Column: 4

Skills