Sudomir

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Nestled between the forests of Valenwood and the grasslands of Aeldirmann lay the hills, mountains and swamps of Sudomir. Sudomir is a harsh land still recovering from a dynastic civil war shortly after it’s founding.

Good farmland is rare throughout most of the duchy, with the vinyards in the northwest being the primay exception. Stone, ore, and fighting men and women are the primary trade goods of the Duchy. This is good, as it borders the Orc stronghold of Threskmar and even prior the opening of new mountain routs in the sudderings of 212, Orc raids were not unknown.

Sudomir does not have rich enough farmlands to inspire many Shirelings or Gnomes to face the risks and take up residence.

Sudomirians can be a harsh and tradition bound people, but that reflects their surroundings and history. The current duke is dragging the populace into the modern age through force of will, and the people are nothing if not loyal to their duke.

Duke of Valendwood

Duke Ivan Van Neste VI

Colors

Purple (or Black) with a gold fist holding a crown

Makeup Requirements

Humans are not required to wear make-up.

Sudomirian Culture is loosely based on the Eastern European areas near the Black Sea and southern Russia. Commonfolk tend to dress in these styles which are largely unchanged from the 12th century all the way up to the time of Peter the Great.

The noble court, and costal nobles, under the direction Ivan VI tend to follow the fashions prominent in Summer's Rest, similar to the fashions of 16th century France.

With the Duke's push toward modernization, new ideas, such as allowing an Academy Sorcerous to break ground and open its doors, as well as other institutes of higher learning are the talk all around the lands. Great strides in ore refinement and in Engineering are also looked on favorably by the Duke and his counsel.

Population

Unlimited at this time.

Profession Information

Preferred Professions: Any

Forbidden Professions: None, individual houses may have restrictions

Preferred Magic: Any

Forbidden Magic: None

Affinities

Weapon: None

Magic: None

Production: None

Skill Information

Bonus Craft: Stonemason

Required for Nobles: Riding Land Animal: Horses

Special Skills: None

Special Masteries: None

Inherent Advantages:

None.

Starting Humans may buy the Nobility skill (only at character creation) if they wish.

Inherent Disadvantages:

None.