Eldar

From Mythic Adventures Wiki
Revision as of 20:57, 19 February 2022 by Rdupont (talk | contribs)
Jump to navigation Jump to search


The Eldar were formed by the original Spark. Some say they are the most civilized of all the peoples of the world, others the most feral, like a captive but still wild animal. A dying race with perhaps only a thousand or less survivors left, they are often seen as dark, tragic in nature and a haunting race of people. A race that has survived a war of genocide and knows that their days are numbered regardless. For one day, there will be no more Eldar in the world.

All Eldar are extremely long lived, they have been known to live for thousands of years. The Eldar, are now commonly broken into the Eldarine and Eldaran, but not to the survivors of this race. They only refer to others as the Eldar, never by the distinction of Eldarine and Eldaran.

Note: All Players wishing to start an Eldar must have achieved enough experience to be at minimum Level 15 before creating one of these beings. See a Marshall or Staff on the ways this can be achieved. You must have a Marshall’s approval to play any Eldar.

The Eldarine (Seelie Court Fey)

History has always suggested that the Eldarine are close relatives to the Elves, they are one of the Ancient Races, called the “Eldar” before the sundering some six centuries ago.

Many academics suspect that the Eldar are closer to the original Spark that all life shares.

The Eldarine were once creatures of light. Lovers of art, quick with a quip, and light of heart, these champion-poets are now often as skilled with an ink quill as with a rapier. No longer, now they bear a great burden of heart. Though they are still fond of adventure, it now has a reason. You will always find an Eldarine in search for a cure for their blighted brothers and sisters, though they secretly fear there is none to be found.

Makeup Requirements

An Eldarine doesn’t have any specific costuming requirements, but they do tend toward Spring and Summer colors, and loose flowing clothing. Eldarine are required to wear pointed ears. These must be longer than those of an Elf being at least 3 inches long. They may be curved or leaf like as well. An Eldarine also must have something off about their look. Sometimes they have strange colored eyes, or tattoos around their eyes. They often also have horns, or even thorns. These may be of latex, sculpting clay, or foam.

Population

3 Eldarine are allowed for each 100 players in the game.

Profession Information

Preferred Professions: Sentinels & Cavaliers

Forbidden Professions: Mauraders, Knight of Darkness, & Tinkerer

Preferred Magic: Healing

Forbidden Magic: Necromancy & Charm Magic

Affinities

Weapon: Rapier & Main Gauche, Hand Crossbow (DR with Main Gauche off hand)

Magic: Healing & Druid

Production: Scribe

Skill Information

Special Skills: Resist Mind Effecting & Resist Metabolic, Break Charm & Dominion

Special Masteries: Weapon Master Eldar (One handed Blades, Cross Bows & Spear) must use Rapier & Main Gauche combo for DR

Inherent Advantages:

This race has some command over mind controlling magics. Thus, they may purchase the Break Charm & Domination skill. Seelie court fey may purchase the Resist Mind Effecting skill and Resist Metabolic skill five (5) times each as well. Because of the wars they fought, the Eldarine are all skilled warriors. Thus, they may purchase any Weapon skill for -1 skill point. Because of their warrior natures, they may purchase Offensive Combat skills for –1 skill point. (i.e. Weapon Damages, Parry, Critical Strike, Riposte & Lethal Strike)

Creatures of light from birth, they may also purchase Greater Lore: Nature, Druid Arts, and Healing Arts skills for –1 (one) skill points each. Starting Seelie Court fey may buy the Nobility skill if they wish.

Inherent Disadvantages:

The Eldarine do have some limits to the choice of combat arms. Two-Handed Cleaving, Two-Handed Blunt, and Two Handed Master skills are unavailable to this race.

It is unknown why all Eldarine despise Necromancy and charming magic or effects so much, but they will NEVER use either.

The Eldaran (Unseelie Court Fey)

Fully a third of the Eldar choose to corrupt themselves to combat this enemy. These Eldar were twisted into dark reflections of the light and renamed themselves the Eldaran.

There is a blackness pulsing through their very bodies, and visible are the scars and the dark heart that beats inside, giving life to these twisted beings.

Sages agree the Eldaran are dark, but are they truly inherently evil? Can a creature infused with this type of corruption be good? It is agreed that they became these monsters to defend their light brethren willingly and with the knowledge there would be no cure for their actions. Now it is as if they are the mirror antithesis of the Eldarine from which they were spawned.

Makeup Requirements

An Eldaran doesn’t have any specific costuming requirements, but they do tend toward dark, wintery, and Autumn colors, and loose flowing clothing, often tattered and angled.

Eldaran are required to wear pointed ears. These must be longer than those of an Elf being at least 3 inches long. They may be curved or leaf like as well.

An Eldaran also must have something off about their look.

Sometimes they have strange colored eyes, or tattoos around their eyes. They often also have blackened horns. These may be of latex, sculpting clay, or foam. They may look like antlers or ram’s horns or whatever natural horns the player wishes. Consult a Race Marshall for tips on making your horns.

Unseelie court fey are required to use make up and have gray to black markings around their eyes to represent the darkness that flows through their veins, they sometimes continue these marks over the whole body as dark veins to show the darkness that corrupts their very beings.

Population

3 Eldarine are allowed for each 100 players in the game.

Profession Information

Preferred Professions: Warrior, Cavalier, Knight of Strife & Duelist Forbidden Professions: Mauraders, Knight of Valor, Knight of Darkness, Ranger, All Crafters, Magi & Artificer

Preferred Magic: Wrath

Forbidden Magic: Healer & Charm Magic

Affinities

Weapon: Rapier & Main Gauche, Hand Crossbow (DR with Main Gauche off hand)

Magic: Wrath

Production: Alchemy

Skill Information

Special Skills: Resist Mind Effecting & Resist Metabolic, Break Charm & Dominion

Special Masteries: Weapon Master Eldar (One handed Blades, Cross Bows & Spear) must use Rapier & Main Gauche combo for DR

Inherent Advantages:

Because the Eldaran are essentially corrupted Eldar they may purchase the Break Charm and Domination skill.

Eldaran may purchase the Resist Mind Effecting skill & the Resist Metabolic skill up to five (5) times each.

The Eldaran are all skilled warriors. Thus, they may purchase any Weapon skill for -1 (minus one) skill point. Because of their warrior natures, they may purchase offensive Combat skills for –1 skill point. (i.e. Weapon Damages, Parry, Critical Strike, Riposte & Lethal Strike)

Starting Eldaran may buy the Nobility skill if they wish.

Inherent Disadvantages:

The Eldaran do have limits to the choice of combat arms. Two-Handed Cleaving, Two-Handed Blunt, and Two-Handed Master skills are unavailable.

Eldaran are permanently corrupted, and this corruption cannot be cleansed or removed by any known means. There is rumored to be a ritual magic that can restore these creatures to their former state, but no one claims to have witnessed it.

As creatures touched by the very forces of corruption any curative magic or effect or magic with the Light tagline effect. cast on a Eldaran will harm them. Any Darkness spell such as an Inflict type spell, will do nothing to them. The magics that can heal an Eldaran are only Heal, Cause & Corruption spells and effects.

Life, Death, and Revive spells and the like all work on Eldaran as they would any other creature.

Unlike their Seelie brothers and sisters, the Eldaran have no problem with using Corruption magic or effects; in fact, they seem to have been indoctrinated and bred for them.

It is unknown why all Eldaran despise charming magic or effects so much, but they will NEVER use them.

**** Note: You must have a Marshall’s approval to play any Eldar. ****

Primer