Taglines

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Taglines

Taglines are status affects and abilities that accompany damage dealing strikes. These can apply special affects, status affects, or triggered abilities upon dealing damage.

Weapon Taglines

Normal

The simplest and most basic tagline is "Normal", which signifies that your strike carries no specific variation to the strike. All weapons can call the "Normal" tagline with their swing, though no spells or abilities carry the normal tagline. This can be used any time the user is not concerned with the damage type of their attack.

Slashing

This tagline is used by swords and other bladed weapons. Some creatures may take more, or less, damage from a slashing attack.

Crushing

This tagline is used by hammers, maces, and clubs. Some creatures may take more, or less, damage from a slashing attack.

Cleaving

This tagline is used by axes and their ilk. Some creatures may take more, or less, damage from a slashing attack.

Puncturing

This tagline is used by arrows, bullets, and crossbow bolts. Some creatures may take more, or less, damage from a slashing attack.

Magic

This tagline is used by weapons each are enchanted. Some creatures may require this tagline to even be affected by the damage.

Silver

This tagline is used by weapons which have had a silvering kit applied to it, or are specifically created with Silver or True Silver. Some creatures may require this tagline to even have any damage be valid.

Special Taglines with Effects

Entangle

An entangled character is held and cannot move, attack, or defend. An entagled creature can break free with Enhanced Strength +1 on a ten (10) count, and on a five (5) count with Enhanced Strength +2. An entangled character may not be killed if they are breaking free. An entangled character may be cut out on a 10 count by another character.

Disease

A diseased character may not have any visible effect, and the disease must be removed in some manner even if the damage it caused is healed. They cannot run, nor can they attack; a diseased character may only defend. This effect must get through armor or to hit points and lasts 10 minutes until dispelled.

Paralyze

A paralyzed character is unable to move under their own power and may either simply stand unmoving or fall to the ground, unable to move but conscious unless rendered otherwise. A character who is paralyzed may not defend themselves. This effect must get through armor to hit points and lasts for 10 minutes or until dispelled.

Poison

A poisoned character may not have any visible effect, and the poison must be removed in some manner even if the damage caused by it is healed. The poison will do one (1) hit point of damage every ten (10) seconds until the target dies or the Poison is neutralized.

Elemental Damage

In addition to the normal damage dealt by the weapon, this swing may have an additional affect against certain creatures. Elemental Damage includes: Fire, Ice, Lightning, Stone, Darkness.

Light

The Light tagline always counts as "magic" against creatures affected by it. This tagline does double damage to some Undead, Demons, and other creatures of darkness, bypassing most DRs other than those specifically vs Light.

Body

The body tagline bypasses all armor and goes directly to a target's hit points. The damage will leave the target's armor unaffected from the attack. Shields may block and weapons may be used to parry this tagline, and it must land on the target to affect their hit points.

Massive

The massive tagline will bypass all defenses and cannot be blocked or parried normally. If an attack lands on the target or their items, such as a sword or shield, the damage is taken by the target. It must go through a target's armor before it affects their hit points. The Massive tagline ignores a target's Damage Reduction, bypassing it to do full damage.

Certain skills such as Parry, Shield Block, and Shield Bash can be used to stop one swing of this tagline.

Life Drain

This attack is a rare tagline which bypasses armor and goes directly to hit points, like the Body tagline. In addition, this attack drains the vitality of its target and transfers it to the attacker, effectively healing the attacker by the amount of damage to the target. Certain skills such as Parry, Shield Block, and Shield Bash can be used to stop one swing of this tagline.

Demise

This tagline will do damage and is also a Deadly effect unless resisted or protected against. Do not expect to see it on anything other than the most powerful of beings. The Deadly effect must get through armor to hit points before taking effect.

Certain Skills such as Master Fortify will stop the attack from outright killing the target, though the tagline will add a damage equivalent to the most powerful of attacks, Deadly Attacks, to the damage swing.