Elves

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Regal and often beautiful, the Elven races are commonly considered to be the last of the Ancient or greater races. Even the eldest of these fair races cannot recall the origins of their people, and folklore holds that some great event led to the destruction of the first great Elven nation at the hand of the Orcs. The survivors of this catastrophe were scattered and had to form new nations.

Elves are often seen as the caretaker race, both of the Younger Races and the knowledge and ways of the ancient ones.

All the Elven races are extremely long lived, living often see a millennium or more before passing beyond the mortal coil.

Those of this race are considered mature at 100 and starting around their second century of life, they age at about a rate 12 times slower than that of a Humans.

Thus, if an Elf is the equivalent of a 30-year-old Human, then he or she would be 360 years old.

Elves are the guardians of the world and the places and beings within it.

They are often harsh or restricting, as a parent might be to a child, when dealing with the Younger Races. Though the Humans and Dwarves of the world may see this as a sign of the arrogance that is Elfdom, it is just a sign of the protectiveness the Elves feel for the Younger Races and the world around them.

This protectiveness does not extend to the Orcs or the Goblinoid races as a whole. Though they seem to treat Ogres with some deference, not always killing them on sight, Orcs gain no such luxury. Full blooded Orcs are the enemy of all that is good and right in the world and are treated as such. Their unfortunate offspring such as orc-bloods my not be treated quite as harshly, but neither are they trusted without proving themselves. That is a long road and Elves have all the time in the world.

Lastly the Elves are a caste-based society. Though they are fair and just to all their kind, and these beings are regal by any Human’s standard, they have a ranking with in their own structure of which those whom the right to rule was granted, and these are the Elves whose lineage is purest and closest to the original Spark.

The castes are the High Elves known as the Nol’Queldir. The Dawn Elf or the Que’Lyndir, the Dusk Elves known as the Illithari or Nol’Illithar in ancient texts, and the Sylvan Elves, often simply referred to as the Sylvan. Even though these beings of grace are a caste-based society, it is important to note all Elves are just that; Elves.

Dawn Elves

Their caste is known as the Que’Lyndir by the Elven people and they are the most common of the Elves.

While typically smaller and weaker than Humans, the Elves excel at all they do.

Ethereal by nature, they live tranquil lives with all the time in the world for self-reflection and to perfect their chosen set of skills.

Do not be fooled by this inner quiet and peace, if called to action the Elves can be the deadliest and effective opponents on a battlefield anyone would ever have to face. Their Bladesingers are legendary, as is their mastery of magic.

The Elves have broken their society into three distinct types of people, each with their own background and unique roleplaying experience.

The Que’Lyndir are the most common caste of Elves. Natural longevity causes most Elves to be patient and tranquil, but they are every bit as prone to the eccentricities of other races.

Pride is considered to be the greatest fault of the Elf and causes them the most problems. Even these commoners are regal by most other races standards.

Makeup Requirements

The only make-up requirements for Dawn Elves are all characters must wear pointed ears, and male Dawn Elves do not have facial hair.

Population

12 per 100 players in the game.

Profession Information

Preferred Professions: Sentinel & Magi

Forbidden Professions: Marauder, Knight of Darkness, Cavalier

Preferred Magic: Ethereal & Druidic

Forbidden Magic: Necromancy

Affinities

Weapon: Single Edged Short & Longsword, Bow (DR with Bladesong)

Magic: Celestial

Production: None

Skill Information

Special Skills: Weapon Damage (Both) (called Bladesong by the Elves), Resist Sleep & Resist Charm (up to 5 each)

Special Masteries: Elven Weapon Master (Bladed Weapons & Bow) (may use two Elven swords for Special Affinity DR)

Inherent Advantages:

An Elven character may purchase the Resist Charm skill up to 5 (five) times. Elves may also purchase the Resist Sleep skill up to 5 (five) times as well.

The Bow skill is a staple of childhood education, and Dawn Elves may purchase this skill for half skill point cost, rounded up. Elves may purchase the Weapon Master - Missile Weapons skill for a discount of -2 skill points from its normal cost. When using a bow, all Dawn Elves gain a + 2 damage bonus above any Weapon Damage and/or magic bonus they have with the bow.

Elves have their own Weapon Master skill which includes the Bow and all bladed weapons including thrown ones. They can also purchase the Weapon Damage (Both) skill.

Inherent Disadvantages:

Frail physique prevents the Elf from purchasing the TwoHanded Blunt, Two-Handed Cleaving, or Two-Handed Master skills.

A second side effect of their lithe build is a penalty to their normal total hit points of -5 applied to their professions maximum hit point total.

They also may not purchase the Nobility skill.

'Note:' You must have a Marshall’s approval to play a Dawn Elf

Note: All Players wishing to start a Dawn Elf must have achieved enough experience to be at minimum Level 10, in addition to Marshal approval before creating one of these beings.

High Elves

Sylvan Elves

Dusk Elves