Difference between revisions of "Eldar"

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''Note: All Players wishing to start an Eldar must have achieved enough experience to be at minimum Level 15 before creating one of these beings. See a Marshall or Staff on the ways this can be achieved. You must have a Marshall’s approval to play any Eldar.''
''Note: All Players wishing to start an Eldar must have achieved enough experience to be at minimum Level 15 before creating one of these beings. See a Marshall or Staff on the ways this can be achieved. You must have a Marshall’s approval to play any Eldar.''
==The Eldarine (Seelie Court Fey) ==
History has always suggested that the Eldarine are close relatives to the Elves, they are one of the Ancient Races,
called the “Eldar” before the sundering some six centuries ago.
Many academics suspect that the Eldar are closer to the original Spark that all life shares.
The Eldarine were once creatures of light. Lovers of art, quick with a quip, and light of heart, these champion-poets are now often as skilled with an ink quill as with a rapier.
No longer, now they bear a great burden of heart. Though they are still fond of adventure, it now has a reason. You will always find an Eldarine in search for a cure for their blighted brothers and sisters, though they secretly fear there is none to be found.
===Makeup Requirements===
An Eldarine doesn’t have any specific costuming requirements, but they do tend toward Spring and Summer
colors, and loose flowing clothing.
Eldarine are required to wear pointed ears. These must be longer than those of an Elf being at least 3 inches long. They may be curved or leaf like as well.
An Eldarine also must have something off about their look. Sometimes they have strange colored eyes, or tattoos around their eyes. They often also have horns, or even thorns. These may be of latex, sculpting clay, or foam.
===Population===
3 Eldarine are allowed for each 100 players in the game.
===Profession Information===
'''Preferred Professions:''' Sentinels & Cavaliers
'''Forbidden Professions:''' Mauraders, Knight of Darkness, & Tinkerer
'''Preferred Magic:''' Healing
'''Forbidden Magic:''' Necromancy & Charm Magic
===Affinities===
'''Weapon:''' Rapier & Main Gauche, Hand Crossbow ''(DR with Main Gauche off hand)''
'''Magic:''' Healing & Druid
'''Production:''' Scribe
===Skill Information===
'''Special Skills:''' Resist Mind Effecting & Resist Metabolic,
Break Charm & Dominion
'''Special Masteries:''' Weapon Master Eldar (One handed
Blades, Cross Bows & Spear) ''must use Rapier & Main Gauche combo for DR''
===Inherent Advantages:===
This race has some command over mind controlling magics. Thus, they may purchase the Break Charm & Domination
skill. Seelie court fey may purchase the Resist Mind Effecting skill and Resist Metabolic skill five (5) times each as well. Because of the wars they fought, the Eldarine are all skilled warriors. Thus, they may purchase any Weapon skill for -1 skill point. Because of their warrior natures, they may purchase Offensive Combat skills for –1 skill point. (i.e. Weapon Damages, Parry, Critical Strike, Riposte & Lethal Strike)
Creatures of light from birth, they may also purchase Greater Lore: Nature, Druid Arts, and Healing Arts skills for –1 (one)
skill points each. Starting Seelie Court fey may buy the Nobility skill if they wish.
===Inherent Disadvantages:===
The Eldarine do have some limits to the choice of combat arms. Two-Handed Cleaving, Two-Handed Blunt, and TwoHanded Master skills are unavailable to this race.
It is unknown why all Eldarine despise Necromancy and charming magic or effects so much, but they will NEVER use


==The Eldarine (Seelie Court Fey) ==
==The Eldarine (Seelie Court Fey) ==

Revision as of 20:51, 19 February 2022


The Eldar were formed by the original Spark. Some say they are the most civilized of all the peoples of the world, others the most feral, like a captive but still wild animal. A dying race with perhaps only a thousand or less survivors left, they are often seen as dark, tragic in nature and a haunting race of people. A race that has survived a war of genocide and knows that their days are numbered regardless. For one day, there will be no more Eldar in the world.

All Eldar are extremely long lived, they have been known to live for thousands of years. The Eldar, are now commonly broken into the Eldarine and Eldaran, but not to the survivors of this race. They only refer to others as the Eldar, never by the distinction of Eldarine and Eldaran.

Note: All Players wishing to start an Eldar must have achieved enough experience to be at minimum Level 15 before creating one of these beings. See a Marshall or Staff on the ways this can be achieved. You must have a Marshall’s approval to play any Eldar.

The Eldarine (Seelie Court Fey)

History has always suggested that the Eldarine are close relatives to the Elves, they are one of the Ancient Races, called the “Eldar” before the sundering some six centuries ago.

Many academics suspect that the Eldar are closer to the original Spark that all life shares.

The Eldarine were once creatures of light. Lovers of art, quick with a quip, and light of heart, these champion-poets are now often as skilled with an ink quill as with a rapier. No longer, now they bear a great burden of heart. Though they are still fond of adventure, it now has a reason. You will always find an Eldarine in search for a cure for their blighted brothers and sisters, though they secretly fear there is none to be found.

Makeup Requirements

An Eldarine doesn’t have any specific costuming requirements, but they do tend toward Spring and Summer colors, and loose flowing clothing. Eldarine are required to wear pointed ears. These must be longer than those of an Elf being at least 3 inches long. They may be curved or leaf like as well. An Eldarine also must have something off about their look. Sometimes they have strange colored eyes, or tattoos around their eyes. They often also have horns, or even thorns. These may be of latex, sculpting clay, or foam.

Population

3 Eldarine are allowed for each 100 players in the game.

Profession Information

Preferred Professions: Sentinels & Cavaliers

Forbidden Professions: Mauraders, Knight of Darkness, & Tinkerer

Preferred Magic: Healing

Forbidden Magic: Necromancy & Charm Magic

Affinities

Weapon: Rapier & Main Gauche, Hand Crossbow (DR with Main Gauche off hand)

Magic: Healing & Druid

Production: Scribe

Skill Information

Special Skills: Resist Mind Effecting & Resist Metabolic, Break Charm & Dominion

Special Masteries: Weapon Master Eldar (One handed Blades, Cross Bows & Spear) must use Rapier & Main Gauche combo for DR

Inherent Advantages:

This race has some command over mind controlling magics. Thus, they may purchase the Break Charm & Domination skill. Seelie court fey may purchase the Resist Mind Effecting skill and Resist Metabolic skill five (5) times each as well. Because of the wars they fought, the Eldarine are all skilled warriors. Thus, they may purchase any Weapon skill for -1 skill point. Because of their warrior natures, they may purchase Offensive Combat skills for –1 skill point. (i.e. Weapon Damages, Parry, Critical Strike, Riposte & Lethal Strike)

Creatures of light from birth, they may also purchase Greater Lore: Nature, Druid Arts, and Healing Arts skills for –1 (one) skill points each. Starting Seelie Court fey may buy the Nobility skill if they wish.

Inherent Disadvantages:

The Eldarine do have some limits to the choice of combat arms. Two-Handed Cleaving, Two-Handed Blunt, and TwoHanded Master skills are unavailable to this race. It is unknown why all Eldarine despise Necromancy and charming magic or effects so much, but they will NEVER use

The Eldarine (Seelie Court Fey)

History has always suggested that the Eldarine are close relatives to the Elves, they are one of the Ancient Races, called the “Eldar” before the sundering some six centuries ago.

Many academics suspect that the Eldar are closer to the original Spark that all life shares.

The Eldarine were once creatures of light. Lovers of art, quick with a quip, and light of heart, these champion-poets are now often as skilled with an ink quill as with a rapier. No longer, now they bear a great burden of heart. Though they are still fond of adventure, it now has a reason. You will always find an Eldarine in search for a cure for their blighted brothers and sisters, though they secretly fear there is none to be found.

Makeup Requirements

An Eldarine doesn’t have any specific costuming requirements, but they do tend toward Spring and Summer colors, and loose flowing clothing. Eldarine are required to wear pointed ears. These must be longer than those of an Elf being at least 3 inches long. They may be curved or leaf like as well. An Eldarine also must have something off about their look. Sometimes they have strange colored eyes, or tattoos around their eyes. They often also have horns, or even thorns. These may be of latex, sculpting clay, or foam.

Population

3 Eldarine are allowed for each 100 players in the game.

Profession Information

Preferred Professions: Sentinels & Cavaliers

Forbidden Professions: Mauraders, Knight of Darkness, & Tinkerer

Preferred Magic: Healing

Forbidden Magic: Necromancy & Charm Magic

Affinities

Weapon: Rapier & Main Gauche, Hand Crossbow (DR with Main Gauche off hand)

Magic: Healing & Druid

Production: Scribe

Skill Information

Special Skills: Resist Mind Effecting & Resist Metabolic, Break Charm & Dominion

Special Masteries: Weapon Master Eldar (One handed Blades, Cross Bows & Spear) must use Rapier & Main Gauche combo for DR

Inherent Advantages:

This race has some command over mind controlling magics. Thus, they may purchase the Break Charm & Domination skill. Seelie court fey may purchase the Resist Mind Effecting skill and Resist Metabolic skill five (5) times each as well. Because of the wars they fought, the Eldarine are all skilled warriors. Thus, they may purchase any Weapon skill for -1 skill point. Because of their warrior natures, they may purchase Offensive Combat skills for –1 skill point. (i.e. Weapon Damages, Parry, Critical Strike, Riposte & Lethal Strike)

Creatures of light from birth, they may also purchase Greater Lore: Nature, Druid Arts, and Healing Arts skills for –1 (one) skill points each. Starting Seelie Court fey may buy the Nobility skill if they wish.

Inherent Disadvantages:

The Eldarine do have some limits to the choice of combat arms. Two-Handed Cleaving, Two-Handed Blunt, and TwoHanded Master skills are unavailable to this race. It is unknown why all Eldarine despise Necromancy and charming magic or effects so much, but they will NEVER use