Difference between revisions of "Dwarves"

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'''Production:''' Armorsmith & Weaponsmith
'''Production:''' Armorsmith & Weaponsmith


==Skill Information==
===Skill Information===
'''Special Skills:''' Resist Toxin & Resist Disease (up to 5 times each)
'''Special Skills:''' Resist Toxin & Resist Disease (up to 5 times each)



Revision as of 23:29, 19 February 2022

The Dwarven Races: The first of the Stout Folk are the Dwarves. From the mysterious Shadow Dwarf, to the noble Stone Dwarf, and the nearly broken Sundered Dwarf these ancient people all share the same stubbornness and singlemindedness of their forefathers.

Additionally, Dwarves are extremely long-lived, aging only one year for every seven Human years. These attributes enable these beings to be such an enduring power in the realm.

Stone Dwarf

These stocky and sturdy cousins of the Shadow Dwarves are believed to have arisen from the very rock of the realm’s mountains. These noble beings have left an indelible mark on history.

The Dwarves’ legendary love of song, history, and drink certainly belies their amazing fierceness in the arts of war.

Makeup Requirements

Dwarves have only one make-up requirement. Male and female characters alike must wear (or have) a full beard. Note: This beard must be approved by a Marshall.

Costuming of a Nordic or Slavic type is encouraged as is costuming which would safely add to the look or feel of a Dwarf such as shoulder pads or broad waist belts.

Population

15 per 100 players in the game.

Profession Information

Preferred Professions: Warrior, Cavalier, or Smith

Forbidden Professions: Marauder, Knight of Darkness, Magi and Sorcerer

Preferred Magic: Hearth or Healer

Forbidden Magic: None

Affinities

Weapon: Hammers and Axes (DR with Shield)

Magic: Runes & Hearth

Production: Armorsmith & Weaponsmith

Skill Information

Special Skills: Resist Toxin & Resist Disease (up to 5 times each)

Special Masteries: Dwarven Weapon Master (All Axes (Cleaving) & Blunt Weapons)

Inherent Advantages:

Because of a natural toughness, Dwarves start with +10 hit points, and thus may attain +10 hit points over their profession’s hit point cap.

Dwarven tradition has led to breakthroughs in stone and metalworking and study of Rune magic.

This allows Dwarves to purchase the Rune Lore skill at half cost.

The following skills are also purchased at half skill point cost, rounded up: Stonemason & Blacksmithing

Stone Dwarves may also purchase the Apprentice, Journeyman, Master and Grandmaster Armorsmith & Weaponsmith skills for -1 skill points if their profession allows, and for 10 skill points each even if their profession is restricted from learning these skills.

Dwarfs may purchase Armorsmithing and Weaponsmithing levels for 6 skill points each even if their profession does not normally allow these skills, or even beyond their profession’s normal limits.

Natural resilience permits a Stone Dwarf to purchase the Resist Disease & Resist Toxin skills up to 5 times each.

Stone Dwarves may purchase levels of the Improved Armor Skill and Wear Extra Armor skill for -1 skill points as well.

Stone Dwarves may purchase all skills relating to shields at -1 skill points as well. (i.e. Shield Use, Shield Block and Shield Bash)

Starting Stone Dwarves may buy the Nobility skill if they wish.

Inherent Disadvantages:

Because of their stout stature, Dwarves are unable to purchase the Bow, or Weapon Master - Missile Weapons skills. Though Dwarves may learn and excel at the Crossbow and Thrown Weapon skills.

Stubbornness prevents efficient learning of Ethereal magic; therefore, any Ethereal Arts skill costs triple (x3) the normal skill points cost.

Shadow Dwarf

Born deep under the realm’s crust, this breed of Dwarf has an ominous and secretive past.

Shadow Dwarves are a brooding lot and rumor holds that these stout fellows are haunted by some terror or evil of the past that causes them much sorrow. Prone to deep melancholy, the Shadow Dwarves don’t know, or more likely, won’t tell the cause of this suffering.

Makeup Requirements

The player must wear black or gray make-up on all exposed skin. Shadow Dwarves have black, dark gray, silver, or white beards and hair. Both male and female players are required to wear (or have) a full beard. Note: This beard must be approved by a Marshall.

Costuming of a Nordic or Cossack type is encouraged, though normally of a dark gray or black color.

Also, costuming which would safely add to the look or feel of a Dwarf such as shoulder pads or broad waist belts.

Population

3 per 100 players in the game.

Profession Information

Preferred Professions: Warrior, Avenger or Smith

Forbidden Professions: Marauder, Knight of Valor, Ranger, Magi, and Sorcerer

Preferred Magic: Hearth or Healer

Forbidden Magic: None

Affinities

Weapon: Hammers and Axes (DR with Shield)

Magic: Hearth or Wrath

Production: Jewelcrafting & Weaponsmith